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Paladin's LegacyA game for the Tandy Color Computer I, II, III with 64k and 5.25 floppy drive. This site is a tribute to retro gaming on the Tandy Color Computer. |
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January 22 Tips for Paladin's LegacyI thought it would be wise to post a few key tips for my game since after all of these years it seems there are still some folks interested in playing Paladin's Legacy.
#1 There is a wood Nymph in the city of Elm who will heal you for free if you are pure of heart. If you steal something, you will become unpure. If that happens, just donate at the cathedral just west of the main castle and you become pure again. The city of Elm is just West of the main castel in the forest. You can steal a boat in the City of Thieves in the swamps to the east.
#2 The game is very very difficult at first. You have no armor, no weapons low health and low food. When you create your character max out strength and dexterity. Intelligence and wisdom aren't even used in the game. I couldn't figure out what to use them for but I put them in there because it seemed the thing to do at that time. Str and Dex do make a difference in combat. Also buy the lowest lvl weapons and armor you can afford and build form there.
#3 There is only one save game. I'll repeat that. There is only one save game. There is a huge design flaw in the game that took me 20 years to find. That's a joke because 20 years ago these quirks were everywhere in games. Keep in mind text adventures were big back then. Anyway, when you die your game is reset. I know that really sucks! But if you save game just after dying it sucks even more. If you die, just reload your previous and only saved game.
#4 Whatever you do.....Do not save game in the Dungeon unless you are absolutely sure you can make it back out without dying. If you die down there, you'll just have to reload and start back down there over and over or reset the game from death and start all over again. UGH! I should have never allowed save games in the dungeon. This one got passed me, my beta testing friend and the publisher. Again, I don't think it was a flaw back in those days. What you need to do is just save at the entrance of the dungeon and then head down and don't save again while you are down there. It's dark and mean in the dungeons.
#5 You can find the Elven Torch which will light your way in the dungeon by entering the dungeon on the other side of the mountains. You'll need climbing gear to cross the mountains and a theives kit to enter the dungeons. You can buy all of these along with snow boots, used to cross snow covered mountains, at the City of Thieves Tabor Slyth in the southeast of the map in the swamps.
#6 In order to enter the mines/dungeon, you need a Thieves kit purchased at the city of thieves. Stand in front of the mine door and type "U" the choose the Thieves kit from your Use Items scroll. This will open the door to the mines. Then step on the open door to the mines and press "d" to go down. C = climb at a ladder. D = down the ladder and enter mine.
Let me know if I can help with anything else.
Allan Chaney
September 14 Play Paladin's Legacy in Windows XP or Vista19 years after my game was published, I decided to revisit the With the very kind help of several members of this community, I discovered the new world of emulation on PC. Now you can play Paladin's Legacy in Windows XP or Vista using the VCC emulator. You can find VCC at this link: The VCC Color Computer Emulator Or you can download it along with the game files from this site in the files section. To Play the Game in Windows:
The game also works on the MESS emulator but I found MESS confusing because it doesn't come with the ROMs you need for your old system and I could not figure out how to "virtually swap disks" which my game needs in order to run. There is also Mocha, a java based Color Computer emulator but my game would not run on it at all. (Still it's pretty cool to play with)Check out Mocha here: Mocha, a Java based Color Computer Emulator I am extremely thankful for the Members of the Maltedmedia Color Computer community who, in addition to showing more enthusiasm for this game now than was ever shown 19 years ago, have graciously provided me with PC based disk images of my game that enable it to be played in Windows and a copy of the only known game review in the June 1990 issue of Rainbow magazine. I had no idea the game was ever reviewed. Reading the review was a real treat......mostly. On the other hand, a 19 year pause helped take some of the sting out of the minor criticisms. You can find the review in the files section. If you are a history junky, you might enjoy the content in the Archive Files Folder in the Files section. I've scanned numerous documents from the time of development of the game including the original License Agreement from the Publisher, a list of bug and design fixits, a letter from the publisher with change requests, a memory map of the game, an example of assembly code with my hand scratched notes and some misc. notes. Paladin's Legacy History
I started learning 6809 assembly and it was a slow process. Books were very hard to come by on 6809 assembly. The turning point was when I showed my game to Charles "Chuck" Jones one of my swimmer teammates at the University of Kansas. He was enthralled with the game and he was a computer science major. Compared to me, he spoke in computer language. He took my assembly book and in about 4 sessions of study hall, (where he should have been studying because his grade were ....not good...) he wrote in free hand with pencil and paper a movement routine in assembly. We met at my college house after study hall and typed into Edtasm, the editor assembler/compiler everyone at the time used for the Color Computer, his code. Unbelievably the code compiled on the first attempt and a few hours later we had a character flying across a graphical map with such speed it was almost impossible to control. A few delay loops later and we had a working game engine purely in assembly. I was re-motivated, and when not in class or swimming, I was programming. When I went home that summer all I did was swim and program. I had a friend named Morgan Reed who did all of the play-testing, noting bugs and game quirks. I rewrote just about every basic routine in assembly, looping everything into that main movement game engine. It took me about 6 months before I really figured out how the movement engine worked. I have no idea what happened to Chuck Jones after college but he was a prodigy coder. I sent what I thought was the final game to three different game publishers whose addresses I found in Rainbow Magazine. Sundog Systems called back in late 1988 indicating that they wanted to publish the game but that I needed to get it working on the Color Computer III since that was the most current platform. However in order to ensure the largest market, I needed to make sure it still ran on the older Color Computers I and II. Luckily my brother had a Coco 3 that he was willing to part with. I spent the next year, my junior year in college, converting the game for Coco 3 and fixing bugs and design issues for Sundog. Glen Dalgren owner of Sundog Systems also rewrote the Disk Drive access routine converting it from basic into assembly. That was the final code I still had in basic because I was never able to learn Disk I/O in assembly. Again I couldn't find a book on the subject at the time.
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Thanks for visiting the Paladin's Legacy tribute to Retro Gaming website! I welcome any comments or feedback. Allan Chaney
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